Danbooru implication imports

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BUR #115 has been approved by @Eastman.

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create implication field_cap -> hat
create implication peaked_cap -> hat
create implication boonie_hat -> hat
create implication beret -> hat
create implication garrison_cap -> hat
create implication military_hat -> hat
create implication dixie_cup_hat -> military_hat
create implication kepi -> military_hat
create implication m43_field_cap -> military_hat
create implication m1_helmet -> combat_helmet
create implication combat_helmet -> helmet
create implication pilot_helmet -> helmet
create implication tank_helmet -> helmet
create implication unworn_helmet -> helmet
create implication unworn_helmet -> unworn_headwear
create implication holding_unworn_helmet -> unworn_helmet
create implication military_combat_uniform -> military_uniform
create implication military_dress_uniform -> military_uniform
create implication military_fatigues -> military_uniform
create implication naval_uniform -> military_uniform
create implication camouflage_shirt -> shirt
create implication collared_shirt -> shirt
create implication dress_shirt -> shirt
create implication sleeveless_shirt -> shirt
create implication unworn_shirt -> shirt
create implication camouflage_coat -> coat
create implication military_coat -> coat
create implication overcoat -> coat
create implication trench_coat -> coat
create implication winter_coat -> coat
create implication unworn_coat -> coat
create implication bomber_jacket -> jacket
create implication camouflage_jacket -> jacket
create implication flak_jacket -> jacket
create implication military_jacket -> jacket
create implication safari_jacket -> jacket
create implication suit_jacket -> jacket
create implication unworn_jacket -> jacket
create implication camouflage_pants -> pants
create implication cargo_pants -> pants
create implication jeans -> pants
create implication jodhpurs -> pants
create implication pants_tucked_in -> pants
create implication unworn_pants -> pants
create implication combat_boots -> boots
create implication lace-up_boots -> boots
create implication riding_boots -> boots
create implication rubber_boots -> boots
create implication work_boots -> boots
create implication unworn_boots -> boots
create implication fingerless_gloves -> gloves
create implication leather_gloves -> gloves
create implication rubber_gloves -> gloves
create implication unworn_gloves -> gloves
create implication sitting_on_object -> sitting
create implication sitting_on_stairs -> sitting
create implication sitting_in_tree -> sitting
create implication sitting_on_person -> sitting
create implication human_chair -> sitting_on_person
create implication sitting_on_head -> sitting_on_person
create implication sitting_on_lap -> sitting_on_person

we'll probably keep some of these, lose others.

BUR #116 has been approved by @Eastman.

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create implication ground_vehicle -> vehicle
create implication motor_vehicle -> ground_vehicle
create implication military_vehicle -> vehicle
create implication armored_vehicle -> ground_vehicle
create implication tracked_vehicle -> ground_vehicle
create implication amphibious_vehicle -> ground_vehicle
create implication tank -> tracked_vehicle
create implication tank -> military_vehicle
create implication main_battle_tank -> tank
create implication light_tank -> tank
create implication apc -> military_vehicle
create implication infantry_fighting_vehicle -> armored_vehicle
create implication infantry_fighting_vehicle -> military_vehicle
create implication mrap -> armored_vehicle
create implication mrap -> military_vehicle
create implication armored_train -> military_vehicle

dan pt 2

BUR #117 has been approved by @Eastman.

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create alias mountains -> mountain
create alias hills -> hill
create alias woods -> forest
create alias plants -> plant
create alias rocks -> rock
create alias corals -> coral
create alias sea -> ocean
create alias creek -> stream
create alias coast -> shore
create alias shoreline -> shore
create alias rice_field -> rice_paddy
create implication forest -> nature
create implication jungle -> nature
create implication bamboo_forest -> bamboo
create implication bamboo_forest -> forest
create implication waterfall -> water
create implication shallow_water -> water
create implication flower_field -> field
create implication flower_field -> flower
create implication sunflower_field -> flower_field

Nature implications and aliases.

BUR #118 has been approved by @Eastman.

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create alias buildings -> building
create alias houses -> house
create alias skyscrapers -> skyscraper
create alias warehouses -> warehouse
create alias factories -> factory
create alias hangars -> hangar
create alias bunkers -> bunker
create alias bridges -> bridge
create alias roads -> road
create alias streets -> street
create alias highways -> highway
create alias sidewalks -> sidewalk
create alias alleys -> alley
create alias paths -> path
create alias trails -> trail
create alias railroads -> railroad
create alias valleys -> valley
create alias canyons -> canyon
create alias ravines -> ravine
create alias cliffs -> cliff
create alias plateaus -> plateau
create alias mesas -> mesa
create alias plains -> plain
create alias islands -> island
create alias beaches -> beach
create alias forests -> forest
create alias jungles -> jungle
create alias rivers -> river
create alias lakes -> lake
create alias oceans -> ocean
create alias ponds -> pond
create alias streams -> stream
create alias waterfalls -> waterfall
create alias wetlands -> wetland

danbooru building and nature aliases

BUR #119 has been approved by @Eastman.

create implication house -> building
create implication apartment_building -> building
create implication skyscraper -> building
create implication warehouse -> building
create implication factory -> building
create implication hangar -> building
create implication bunker -> building
create implication church -> building
create implication cathedral -> church
create implication mosque -> building
create implication synagogue -> building
create implication temple -> building
create implication lighthouse -> building
create implication control_tower -> building
create implication barracks -> building
create implication fortification -> structure

few more from dan, buildign releated

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